During this tour teenagers will have a chance to learn more about behaviour of physical bodies when subjected to forces or displacements, and the subsequent effects of the bodies on their environment. Using interactive exhibits will help to understand better chosen physics laws and encourage teenagers to explore physics theories by hands on experiment approach.
Tour summary at school:
Teenagers, who participated in this game based tour, divided in project groups, will draw by lot one of mechanics theories description. They will have a task to build, at home, a prototype showing the drawn by lot theory. All prototypes will be presented and discussed during classes at school. You can download the script HERE (in Greek), HERE (in English)
During this tour through an interactive game, based on a scavanger hunt, teenagers will have a chance to explore technologies created or developed in ancient Greece. The exhibition’s main thematic axe develops around “human activities”, focusing on a man as body and intellect, as creator and user, as thinker, religious and social being, as measure of all things - as criterion and means of comparison.
Tour summary at school:
Teenagers, who participated in this game based tour, divided into project groups will draw by lot one of the ancient Greeks' problems. Inspired by Ancient Greek Technology Exhibition they will be asked to build a prototype of an invention, which will solve this problem. You can download the script HERE (in Greek), HERE (in English)
The main objective of the Classical cars’ exhibition in the Museum of Technology at Noesis is to present the history of cars, development of related technology and car design. As they wander the exhibition, visitors may be transferred to other eras and share the enthusiasm with those who made these cars. During the game-based tour in the classical cars’ exhibition, students will explore the 5 prominent cars of the 20th century together with a number of vehicles that possess distinctive features by solving a number of quizzes and riddles. For that, students will employ both their skills and their imagination. Tour summary at school:
Students, after participating in the game-based tour, will be engaged in a discussion and will try to potentially interpret the fact that the car industry was developed in certain areas with a geographic lens. Following, they will work in groups and try to develop the game-based tour further by adding more quizzes. Furthermore, in the IT lesson, students in groups will be asked to employ their imagination and design their own poster for the classical cars’ exhibition at Noesis.You can download the script HERE (in Greek), HERE (in English)
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