The participants are able to discuss involvement of digital technologies in everyday activities, they realize positives and negatives about it.
Summary of the story:
There used to be a world, where people were able to choose what they want to do, eat what they want to eat or love who they want to love. Not anymore. Nowadays everything is chosen by computers based on algorithms. Today is your one and only chance to change it. Will you be able to get to the end of your journey before your time runs out? The fate and freedom of all people is up to you.
The whole exhibition game has three structures and five phases – in each one they can choose what they want to do and based on their answer they will get tasks to solve. If they answer correctly, they can continue to another phase – those who finish all five phases can decide if they want to give freedom to the rest or if it´s better to follow the algorithm.
At the end there will be a moderated discussion, so participants can organize their thoughts on the topic and say their opinion
Tour summary at school:
Students will try not to use their mobile phones and laptops for a week, they can write a journal about it (what was hard, how they solved situation without their phones etc.). At the end of the week there will be a moderated discussion (what was easy, what was hard, who was able to survive whole week without phone, who couldn’t do it and why etc.)
Students are first introduced to the original game of Bingo! and then the rules of our modified game are introduced:
Each team gets a 4x4 grid into which they place 16 out of 20 exhibits. Then three rounds are played. At the beginning of a round exhibits are randomly pulled in a lottery and all teams have 10 minutes to find out as much about these exhibits. They have a map and pictures of all 20 exhibits to aid them in finding the exhibits.
After 10 minutes they return and are given questions about each exhibit. They answer the questions one by one and if the answer is correct, they can mark the position of the given exhibit in their grid as obtained (if they do have the exhibit at all in the grid).
The aim of the game is to get as many lines of length 4 or possibly other special bonus shapes as possible.
Tour summary at school:
The follow up activity in the classroom is somewhat similar, the difference is that from a subset of 12 exhibits student choose 9 exhibits and place them into a 3x3 grid, they play individually or in pairs. The teacher randomly picks questions about principles of exhibits, pupils answer the question by placing tokens on numbers of exhibits that they think contain the given principle in their grid. If they are correct, they leave the token on the grid, if it is not correct, they lose the token. The game continues until someone has a row, column or diagonal.
Students are introduced to the concept of exhibits and personas, they form groups of 2-3 people and each pick a different exhibit. They get a map and additional information (either digitally on a tablet within the game application or on paper). They find the exhibit and open the information about the scientist, her/his discovery, its connection to the exhibit and facts about their life. Personas/scientists are people who have significantly contributed to human knowledge (Leeuwenhoek, Marie Currie Skłodowska, Archimédes, da Vinci, Pascal, PythAgóra s, Röntgen, Volta, Watt, Wichterle). They then have some time to create and rehearse a short scene from the life of this person containing the exhibit. They also get some props which they can use. After this the students show their scenes to each other. At the end they create a timeline and order the personas according to when they lived. This is also used to reflect upon which information they have learned about the person, their invention or field of study and what they know or thing about the person as a human being.
The follow up activity at school will be a form of a poster session, they can either make a poster about what the given persona might find interesting in today’s science from their field of study or to present the person’s findings in the context of today’s science.
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